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OFC Pineapple Rules

The game is played with a standard deck of 52 cards (from 2 to Ace, no jokers). The suits are equal. The maximum number of players in Pineapple – 3.

The game consists of 5 streets: 5+2+2+2+2.

If a player gets Fantasyland, he receives 14 cards, 13 of which must be laid out and 1 is discarded.

The goal of the game is to set the strongest hand in order to beat opponents and collect the most points. The player with the most points at the end of the hand wins.


Hand play

The game is played with 52 cards. There are no community cards or betting rounds.


Cards dealing

Players get cards one by one on 5 streets:

  • 1st street – 5 cards are dealt. Players must lay out all 5 cards in the boxes.
  • 2nd street – 3 cards are dealt. Beginning from the 2nd street players must lay out 2 cards in the boxes and discard 1 card.
  • 3rd street – 3 cards are dealt. Players must lay out 2 cards in the boxes and discard 1 card.
  • 4th street – 3 cards are dealt. Players must lay out 2 cards in the boxes and discard 1 card.
  • 5th street – 3 cards are dealt. Players must lay out 2 cards in the boxes and discard 1 card.

Boxes

Players must lay out all cards in three boxes:

  • Front – upper box for 3 cards (the weakest combination). Possible combinations are “three of a kind”, “one pair”, “high card” as for stronger combinations at least 4 cards must be used.
  • Middle – middle box for 5 cards (medium combination).
  • Back – lower box for 5 cards (the strongest combination).

The rule of boxes: the front box can not beat the middle box, the middle box can not beat the back box. Thus, combinations in boxes must be laid out according to cards ranking in ascending order. Equal combinations are allowed. If this rule is not satisfied, the hand is considered as fouled and a player receives no points.


Game confirmation

When the minimum number of players (2) is at a table, every player has to confirm to play the round. Playing does not start until all the players confirm to play. Being on a table, players get a pop-up window to click “Play” to agree to pay minimum buy-in and start playing.


Game course

In the 1st street the player on the left of the button acts first. The player is dealt 5 cards face up. The player must lay out all 5 cards in three boxes. The games is played entirely open. It means that players do not have any undisclosed cards and all players can see their opponents' cards. Players lay out cards one by one. The process of laying out is visible to all players.

Finishing the turn in the 1st street

Once the player lays out all cards, he clicks “Ready” to complete his turn. Before clicking “Ready” the player can shift any of his cards. After the player completes his turn, the next player is dealt 5 cards and so on, until the first street finishes.

Finishing the turn in the rest streets

Beginning from the 2nd street players receive three cards face down and lay out two of them to the boxes. The remaining card is discarded. After that two first cards open. The process repeats until all players have thirteen total cards and a complete Chinese Poker hand. Player can not shift the cards laid out on the previous streets.


Action timeout

Each player has equal amount of time to lay out their cards in all streets. It is 2 minutes. Beginning with the 1st street the time is counted down. Thus, in the 2nd street players have less time than in the 1st street etc.. If a player runs out of the regular time, he can count on additional 3 minutes of Time bank. If a player runs out of the regular time and the entire Time bank and does not manage to complete his turn, his cards are laid out automatically as follows:

  • Cards are laid out in the order they are received, first in the back line, then in the middle and in the front lines.
  • Beginning from the 2nd street first two received cards are laid out and the third one is discarded.

If a player gets disconnected, he can as well count on the Time bank - 3 minutes. If a player does not restore the connection before he runs out of the Time bank, his cards are laid out automatically and scored. The player himself is moved to Sit Out and does not continue playing unless his opponent gets Fantasyland. According to the rules of Chinese poker, Fantasyland is considered as the extension of a hand, so Fantasyland will be played and the player will be moved to Sit Out only after Fantasyland finishes.


Scoring and bonuses

At the end of a hand scores are summed up. Players' hands are compared head-to-head by respective combinations: strongest with strongest, medium with medium and weakest with weakest.

In case of draw in any of the boxes (for example, players have equal flash in the back box) none of the players receives points for this hand.


Scoring rules

There are two systems of scoring:

  • 2-4 scoring
    Player gets 1 point for each won hand. Additionally, player gets 1 points if he won two out of three hands or all of three hands. In case of draw none of the players receives points. But if player wins two other hands, he receives 3 points – 1 for each won hand and 1 additional point.
  • 1-6 scoring
    Player gets 1 point for each won hand. Additionally, player gets 3 points if he won all of three hands.

Foul (“dead hand”)

If at the end of a hand a player fails in the order of combinations strength (back box is weaker than the others or the middle box is weaker than the front box), than the hand is considered as fouled. In this case all player's combinations are considered as losing to others and the player does not receive any points but pays 6 points as a fine (1-6 scoring) and bonus points to each opponent.

If two or more players have “dead hands”, then their hands receive 0 points being compared.


Royalties

In addition to the points for winning, players are awarded with royalties for their combinations, regardless of the results of a hand. Though royalties are not obligatory.

Fouled hands don’t receive royalties.

Royalties are calculated either by Russian or US rules:

Below is the table of calculation (differences are bold):

Hand Combination Russian rules American rules
Back a straight 2
a flush 4
a full house 6
four of a kind 8 10
straight flush 10 15
royal flush 15 25
Мiddle three of a kind 2
a straight 4
a flush 8
a full house 12
four of a kind 16 20
straight flush 20 30
royal flush 30 50
Front 66 1
77 2
88 3
99 4
TT 5
JJ 6
QQ 7
KK 8
AA 9
222 10
333 11
444 12
555 13
666 14
777 15
888 16
999 17
TTT 18
JJJ 19
QQQ 20
KKK 21
AAA 22

Fantasy Land

Fantasyland states that the player who receives QQ or stronger in the upper box and his hand is not fouled gets Fantasyland and:

  • Player's hand is extended by one hand;
  • Dealer button remains on the same position and players receive cards in the same turn;
  • Fantasylanding player receives 14 cards face down. One of the cards must be discarded and the remaining 13 cards must be laid out at a time as in usual close Chinese poker hand. Other players do not see the process of laying out and wait until the player completes his move. After this all other players continue to play Pineapple and don’t see the player's cards until the hand ends.

There can be several or all players who gets Fantasyland.

If all players, except one, receives Fantasyland, they lay down cards at the same time:

  • Fantasylanding players receive and 14 cards face down and lay out them.
  • The player who does not have Fantasyland also lays out his cards face down, but he receives them according to regular rules of Pineapple, first 5, then 3 in, etc.

Player can repeat Fantasyland, if he collects a minimum combination. The minimum combination depends on the type of Fantasyland:

  • Classic
    Players can not repeat Fantasyland more than 1 time in a row. To remain in Fantasyland while in Fantasyland, a player should have a minimum combination of:
    • “three of a kind” in the front hand OR;
    • “four of a kind” in the middle hand OR;
    • “four of a kind” in the back hand.
  • Unlimited
    Players can repeat Fantasyland unlimited number of times in a row. To remain in Fantasyland while in Fantasyland, a player should have a minimum combination of:
    • “three of a kind” in the front hand OR;
    • “a full house” in the middle hand OR;
    • “four of a kind” in the back hand.
    At that a player's hand must not be a fouled hand.

Points

The stakes played for in Chinese poker are known as points. To play on a table players must pay the cost of the minimum number of points (minimum buy-in) defined for this table. For example, if minimum number of points to bring is 50, and the cost of 1 point is 1 dollars, the munimum buy-in is 50 dollars. Players can not control how much they are to win or lose as points are calculated at the end of every hand. At the same time a player cannot win more points from another player than his current a player can not win (or, consequently, lose) more points then his opponent has in a hand. For example:

  • Player №1 has 10 points
  • Player №2 has 50 points

Situation 1: Player №2 wins with the difference of +25 points. However, he gets only 10 points (which is maximum number of points his opponent has had in the hand).

Situation 2: Player №1 wins with the difference of +25. However, he gets only 10 points (as the player has had exactly 10 points in the hand).